First off lets get this pronunciation thing straight: Bach-Ah-Rah not Back-A-Rat as in 70's song stylist Burt Bacharach.
Nondealer plays a card first; players then alternate until the round is over. You can combine the card you play with cards on the table in many possible ways. Matching: If your card matches by rank a card on the table, you can take the pair immediately. Place the two cards facedown in front of you on the table. Apart from slots and roulette, casino card games usually attract the most attention. Modern casinos have several high-stakes card games for visitors to play, but these three are perhaps the most popular: Baccarat – This game compares the hands of the player and the banker with three possible outcomes: win, lose, or draw. Wagers are set before the game begins and there’s very little strategy involved. The card game Casino is an entertaining game played with two to four players. Score points by winning specific cards and by winning the most cards. Find the video tutorial and written explanation for how to play casino below. Cassino (US) or Casino (Europe), is a fishing card game, often said without substantiation to be of Italian origin, for two, three, four (possibly in two partnerships), or even theoretically five players.It is the only fishing game to have penetrated the English-speaking world. It is mostly played by two with a standard deck of playing cards, the object of the game being to score 21 points.
Baccarat is a game that you either find enthralling or incredibly boring, there really is no space between. If you're interested in partaking in a game that has relatively how house advantage, requires few decisions and almost zero strategy than Baccarat is the game for you.
Baccarat is found in most upper scale casinos, usually in a separate Baccarat Room that is roped off from regular folks, this is because Baccarat used to be played with cold hard cash on the table. These days, its played with chips (cash is allowed though) and it is a bit more accessible. A version of Baccarat for low rollers/guys in ripped jeans and Radiohead T-shirts was introduced as a standard casino game... Mini-Baccarat. Baccarat tables are usually quite large, they seat up to 14 people and are serviced by three dealers. Table minimums at Baccarat tables are usually quite high - from $20 on up... low rollers should hit the Mini-Bac tables if they want a taste of the action.
Baccarat is played with eight decks of cards dealt from a shoe. After cards are used they are placed in a drop slot trash can and are never used again. The reason for this is that players are allowed to touch, bend and rumple cards before the player-dealer turns them over and the totals are announced. A game with so few betting and strategy options must have some kind of excitement to it eh?
Players bet on one of three options: Player, Banker or Tie. Cards are dealt in two hands: Player and Banker.
After all bets are down, the dealer gives two cards each to the player and the banker. The score of the hand is the right digit of the total of the cards. For example, if the two cards were an 7 and 5, then the total is 12, and the score would be a 2. Baccarat scores are always between 0 and 9... unlike blackjack, there is no Bust. Face cards are 0, Aces are 1 and all other cards are their face value.
After two cards have been dealt, a third card may or may not be dealt to either or both the player and the dealer depending on the rules.
If the Player hand is higher than the Banker hand, all Player bets are paid off and all other bets lose. If the Banker hand is higher than the Player hand, all Banker bets are paid off and all other bets lose. If the Banker and Player hands push, all Tie bets are paid off and all others lose.
Bet Banker, better odds even with the commission.
For further study:
The VegasTripping Baccarat Players Club Library featuring a handpicked selection of the best
This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley. The historical introduction draws on an article by Franco Pratesi: Casino from Nowhere to Vaguely Everywhere (originally published in The Playing-Card Vol XXIV No 1 July/Aug 1995 pages 6-11)
Casino is the only fishing game to have become popular in English speaking countries. Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known. Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany. In the late nineteenth century it became fashionable in America and a number of new variations were developed. There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double 's': Cassino.
The aim in Casino is to capture cards from a layout of face up cards on the table. A card is captured by playing a matching card from hand. It is also possible to capture several cards at once if their values add up to the value of the card played. Captured cards are stored face down in front of the player who captured them and scored at the end of the play. Cards from hand can also be combined with table cards into builds, which can only be captured as a unit.
This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture. There are many variants in which picture cards also have numerical values. In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world. On other pages of this site there are descriptions of:
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The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). Picked up cards are accumulated in a pile to be counted at the end of the round.
The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce 'last' when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.
Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.
Irrespective of whether a capture was made or not, the turn passes to the next player.
In detail, the possible types of play are as follows:
Example:The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both.
Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.
Examples
Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing 'building 8'. The next player, holding an ace and a nine, could then add the ace and say 'building 9'.
The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three (rather than building six), it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce 'building eight', but you are not allowed to incorporate the two from the table into this build to make it a build of ten.
Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying 'building nine'.
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn (provided that no one else captured) you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
Example. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table. In your hand you have 2, 8, 8, 10. You may add one of your 8s to the build, making 3-5-8-8, or to add your 2 together with the 6 on the table, making 3-5-8-2-6, still with capture value 8. You cannot use your 2 to change the capture value to 10.
When all the cards have been played in the final deal, the last player who made a capture also wins any cards which are left on the table (these cards are sometimes known as the residue). That is why it is important that the dealer should announce 'last' when dealing the last cards.
Hint on tactics: it is often good for the dealer to hold back a face card to play last if possible; this will capture a matching face card on the table and thereby also win any other table cards that remain.
Each player (or team) counts their score based on the pile of cards they have won. There are eleven possible points in each hand:
If there is a tie for most cards or most spades, no one gets those points.
Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game. If two people reach the target on the same round, whoever has the higher score wins. If there is a tie, another round is played.
Building is the most intricate part of the game, and there are several variations in exactly what is allowed when creating or capturing builds, and many of the card game books are ambiguous on this point. Some people play by more permissive rules, for example:
Many people play that a Sweep is worth one point. A sweep occurs when a player takes all the cards from the table, leaving it empty and forcing the next player to trail. Some players call this a clear. When making a sweep, the capturing card is stored face-up in the pile of won cards, so that the number of sweeps can be checked when scoring. It is possible to make a sweep with the last card of the final deal if it captures all the cards on the table, but if it does not, taking the remaining cards from the table because you made the last capture does not count as a sweep.
Other targets for winning the game are possible:
Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.
Some play that when deciding the overall winner, if more than one player or team reaches the target score in the same round, the points are counted in order: cards, spades, big casino, little casino, aces (in the order spades, clubs, hearts, diamonds), sweeps. If the aces are not sufficient to reach the target score then the player or team with more sweeps wins; if they have the same number of sweeps another hand is played to decide the winner.
Some players, when approaching the target score, count the points as they are earned - each sweep as it happens, aces, big and little casino as they are captured, and spades or cards as soon as one player has captured 7 or 27 of them respectively. In this case the play ends soon as a player correctly claims to have won by reaching the target score (even if the opponent has in fact scored more but failed to claim it). Some score sweeps as they happen, but the remaining points in a specific order, with an agreed order of suits for the aces.
Some books describe Spade Casino, a variant in which instead of counting a point for most spades, each spade counts 1 point and the jack of spades counts an extra point. The ace and two of spades still count an extra point as well, so that the total points available (excluding sweeps) are 24: cards (3) + ten of diamonds (2) + the four aces and the two and jack of spades (6) + the spades (13).
See also the pages on Royal Casino, African Casino, Nordic Casino and Krypkasino.
With Mari J Michaelis's SpiteNET: Cassino computer program you can play against the computer or against a live opponent over the Internet.
You can download a freeware Casino program from Thanos Card Games.
Games4All has published a free Cassino app for the Android platform.
Carl Scafidi has published a free Casino app for iPhone or iPad.